Diablo 4

Blizzard accidentally makes all Diablo 4 players weaker, and it happens at a really bad time

Blizzard has unlocked Diablo 4’s toughest endgame dungeon, the Abattoir of Zir, for a seasonal event. As players prepared for weeks, a poorly timed bug accompanied the update, reducing the strength of nearly every endgame player.

In Diablo 4, once you reach level 50, you gain Paragon Points instead of skill points. These points can be spent on small upgrades, like adding points to intelligence or dexterity, on your Paragon Board. As you progress on the board, you unlock sockets for Glyphs, granting powerful bonuses. Glyphs also have secondary effects based on the nodes activated within a highlighted area. By leveling your Glyphs to 15, the radius expands, allowing you to distribute your points more effectively.

But a bug caused everyone’s Glyphs to decrease by a level. Blizzard knows about a bug that made Level 21 glyphs become Level 19 and Level 15 glyphs drop to Level 14 after Patch 1.2.3 was released.

An update on Paragon Glyph Issues with 1.2.3 - (source)

The team has identified an issue that players are experiencing with paragon glyphs showcasing misrepresented levels from the levels achieved prior to the 1.2.3 update. We plan on addressing this on PC with a new client update that will be shipping later today. We will update players on timing of this release once available.

For console users, we plan on releasing an update with Xbox and PlayStation as soon as it becomes available. We will have updated timing later today.

Users that were max level on paragon glyph XP, you can re-level the glyphs in the meantime if you prefer until the fix is available. For those that were below the max glyph XP, you can still progress your glyphs and after the fix will have that glyph XP added to the old amounts prior to the 1.2.3 update.

Separately, we have seen reports from players regarding the advanced tooltip on the Tears of Blood glyph mentioning it is additive as opposed to multiplicative. This is a known issue that we noted onFriday79.

This issue requires a client update and will also be addressed in the above fix once that patch becomes available.

We apologize for the issue and the inconvenience. The team is working on this as quickly as possible.

Community Manager PezRadaracknowledged the issue and assured players that a fix is in the works, scheduled for later today. They advised max-level users to re-level their Glyphs temporarily, and for those below the max Glyph XP, they can still progress and will have the Glyph XP added retroactively after the fix, restoring the amounts from before the 1.2.3 update.


Blizzard has addressed the problem of inaccurately presented Paragon Glyph Levels through a recent Hotfix in Patch 1.2.3, and players can now download the fix!

**UPDATE** - December 5th 6:00PM PST - An update on Paragon Glyph Issues with 1.2.3 - (source)

Hi all –

We have pushed out a PC client patch for Steam and Battle.net users to address the Paragon Glyph issue and a few other items. Notes can be found below.

Bug Fixes

  • Fixed an issue where the resource draining effect from Melted Heart of Selig could cause performance issues in PvP.
    • Developer’s Note: The effect will no longer count as spending resource in PvP contexts to alleviate these performance issues.
  • Fixed an issue where the Tooltip for the Tears of Blood Glyph indicated that the damage bonus was additive when it was instead multiplicative.
  • Fixed an issue where Paragon glyph experience increased, which resulted in active glyphs to lose levels.
  • Fixed an issue where Tier 7 and Tier 8 Bloodforged Sigils had incorrect sigil dust rewards when being salvaged.

As for consoles, we are expecting a client patch for both PlayStation and Xbox tomorrow and will update players once this becomes available. In the meantime, we will be disabling crossplay between users on PC and console as well as console to console until everyone is on the same version. Steam and Battle.net will still have this enabled.

We appreciate everyone’s patience on this and apologize for the issues with glyphs.