Diablo 4

Diablo 4 Season 3 Mid-Season Patch: Class Changes Overview

In today’s Campfire stream, developers delved into the specifics of Diablo 4 Season 3 Mid-Season Patch Class Changes.

Today, Blizzard hosted a Campfire Chat featuring the upcoming Leaderboard and Gauntlet endgame dungeon launching on March 5. In the discussion, community director Adam Fletcher, associate game director Joe Piepiora, and lead live class designer Adam Jackson talked about the mid-season update for Season of the Construct. The update includes class balance changes:

Barbarian

Buff to underused Skills
– Strategic GroundStomp Ultimate CDR increased from 1 to 2 seconds.
– Strategic Iron Skin, Fortify amount increased from 15% to 20%.
– Prime Call of the Acients, Bonus damage increased from 10% to 20%.

Gohr’s Devastating Grips
– Ranks of Whirlwind increased from 1-2 to 2-3
– Explosion damage increased from 16-26% to 25-35%

 

Druid

Similar to Barbarian, early game buffs to Basic Skills
– Example: Wind Shear Buffs
– Spirit Generation increased from 14 to 16
– Damage increased by 10%
– Wild Wind Shear additional Spirit per enemy hit increased from 3 to 4.

Companion damage buffs
– Wolves, Poison Creeper, and Ravens.

Buffs to underused Passives
Storm’s Companion Unique
– Ranks of Wolves increased from 2-3 tot 4-5
– Storm Howl damage increased by roughly 180%

Rogue

Hearthseeker / Forceful Arrow attack speeds are being increased by 20%
– Should feel much closer to how Puncture currently does

Flurry Buffs
– Damage increased by 10%
– Improved and Advanced flurry buffs

Precision stacks required for bonuses reduced from 6 to 4
– Rhythm of getting the proc should feel better

Aspect of Branching Volleys Legendary redesign

Necromancer

Minor Buffs
– Damage increased by 20% baseline
– Health increased by 10%
– Hellbent Commander Damage bonus increased from 10/20/30% to 15/30/45%
– Cult Leader Legendary node Minion Damage bonus increased from 10% to 15% per 20% Attack Speed

– Corporeal Glyph Redesign:
You and your Minions deal 10% (x) increased Physical Damage and you gain 1%
Movement speed for each active Minion

– Fixed an issue with Skeletal Reapers respawning too few Corpses. They now Spawn the proper amount.
– Looking to do more in Season 4

Buffs and functionality adjustment to underused Passives
– Examples: Spiked Armor, now grants Thorns and 5/10/15% additional Armor.

Death’s Reach >> Death’s Advance
– Changing from damage to distant enemies to instead grant 4/8/12% Movement Speed

Core Skill Buffs
– Blight, Blood Surge, Sever

Sorcerer

Incinerate buffs

– Damage increased by 40%
– Enhanced Incinerate damage increased from 25% to 50% of Incinerate’s damage
– Destructive Incinerate enemy damage reduced amount from 25% to 30%
– Greater Incinerate Immobilize duration, increased from 1 to 1.5 seconds

Buffs to Conjuration Skills

Buff to underused Passives, Paragon Glyphs

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