Diablo

Blizzard ends Diablo 3 with biggest patch ever

Diablo 4 is scheduled to be released in June but Blizzard wants to end Diablo III with a bang. On January 31st Blizzard will release version 2.7.5 to the PTR for players to test the new Primorial Ashes feature, skill and item adjustments, and much more. Season 28 will be released …

Read More »

Co-founder of Blizzard and Dreamhaven invests in new hybrid games platform

Mike Morhaime, co-founder of Blizzard and Dreamhaven invests in an Oslo-based hybrid games platform. PortalOne claims to be the world’s first hybrid games platform. The platform launched a new category of entertainment that mixes games with live shows that are embedded directly inside the games. “We are incredibly fortunate to have been …

Read More »

Activision Blizzard CEO Cuts Salary and Bonus by 50%

Activision Blizzard

Bobby Kotick, CEO of Activision Blizzard, has agreed to cut both his salary and annual bonus by 50%. Source: extension agreement filed with the SEC Taking into account the feedback received through this extensive outreach program and the Board’s desire to retain the CEO to continue to successfully lead the …

Read More »

Item dupe glitch Will Be “Actively Monitored” in Diablo 2: Resurrected

Diablo 2: Resurrected recently had its first alpha and players were quickly able to discover a glitch to duplicate their items. In a recent interview with PCGamesN , principal designer Rob Gallerani said that the technical alpha was mainly an offline experience: “When your character is saved offline, there’s a …

Read More »

Diablo Immortal Closed Alpha has started

Diablo Immortal Closed Alpha has started! Testing will be limited to Android devices in Australia. Testers will be able to try out the brand new Crusader class. New zones and a dungeon will be available as well. The level cap will be raised from 45 to 55. more information about the …

Read More »

Diablo 2 Devs: “Not Trying To Fix The Original,”

Diablo 2 Resurrected lead artist Chris Amaral and design lead Rob Gallerani said they never try to fix the original game or make it any easier. The idea was to stick to a 70/30 ratio, where 70% of the classic version remains intact. Design lead Rob Gallerani and lead artist …

Read More »